9 results below.
| Program name | Category | Author | Date added | Description | SS |
| CrockMan68k 1.15 | gamesasm89 | Flavien Racine aKa FlashZ | 2000-09-18 00:00:00 | A PacMan-like for all the TI 68k calculators by Flavien Racine. It includes GrayScale, 16*16 sprites, 30*30 levels, a scrolling and 6 monsters. | No |
| CrockMan68k 1.15 | gamesfargoii92 | Flavien Racine aKa FlashZ | 2000-09-18 00:00:00 | A PacMan-like for all the TI 68k calculators by Flavien Racine. It includes GrayScale, 16*16 sprites, 30*30 levels, a scrolling and 6 monsters. | No |
| CrockMan68k 1.15 | gamesasm92p | Flavien Racine aKa FlashZ | 2000-09-18 00:00:00 | A PacMan-like for all the TI 68k calculators by Flavien Racine. It includes GrayScale, 16*16 sprites, 30*30 levels, a scrolling and 6 monsters. | No |
| Pacman 2.00 Final | gamesasm89 | Flavien Racine aKa FlashZ | 2000-10-18 00:00:00 | Asimple PacMan for TI-89, but not exactly the same as MANPAC by EPG. In fact, there is : - keys interrupts - GrayScales - scrolling moving ! - English version - Score and HiScore ! - External levels ! - compiled for DoorsOS II v0.98 | No |
| Pipleline 1.1 | gamesasm89 | Flavien Racine aKa FlashZ | 2000-10-18 00:00:00 | Pipeline is a game programmed for the ti89 in assembler (written for doorsos) and which requires the usual libraries to be run. | No |
| Turbo Breakout 68k2.00 Final | gamesasm89 | Flavien Racine aKa FlashZ | 2000-10-18 00:00:00 | An arkanoid like game. | No |
| BomberMaze68k v0.95 | gamesasm89 | Flavien Racine aKa FlashZ | 2001-01-16 00:00:00 | Here is a new BomberMan like for the TI-68k calculators, such as BigDyna and all the others... There are a lot of bonuses, a lot of levels and GFXs... Try it, and you'll see =) | No |
| TI-Pang v0.2b | gamesasm89 | Flavien Racine aKa FlashZ | 2001-04-30 00:00:00 | TI-Pang is a great Pang-like game programmed in ASM/Nostub with grayscales and pretty gfx :) | No |
| TI-Pang v0.2b | gamesasm92p | Flavien Racine aKa FlashZ | 2001-04-30 00:00:00 | TI-Pang is e great Pang-like game for TI-89/TI-92+ programmed in ASM/Nostub, with grayscales and pretty good gfx :) | No |
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