4 results below.
| Program name | Category | Author | Date added | Description | SS |
| JesJump - A JEsystems Production v1.0 | gamesasm89 | Malcolm Smith | 2001-08-07 00:00:00 | In this puzzle game written in nostub C, you have to climb all the way to the top of the level by picking up/placing blocks, and jumping on them. This game features grayscale, sound, physics, monsters with AI, a block counter, a level timer, difficulty options, external levels, level set capability, and an external level editor! | Yes |
| JesJump - A JEsystems Production v1.0 | gamesasm92p | Malcolm Smith | 2001-08-07 00:00:00 | In this puzzle game written in nostub C, you have to climb all the way to the top of the level by picking up/placing blocks, and jumping on them. This game features grayscale, sound, physics, monsters with AI, a block counter, a level timer, difficulty options, external levels, level set capability, and an external level editor! | Yes |
| SkyRacer | asm89 | Malcolm Smith | 2003-01-21 00:00:00 | This is version v0.5 of SkyRacer, by Malcolm Smith. This game is a clone of SkyRoads, Plane Jump, Plain Jump, or Baballe. I made this game because I thought all the other clones were missing a few things, that are present in this game: an external level editor, random level generation support, in-game background drawing (above a city), a nostub program, high game speeds, and eventually calc-to-calc multiplayer through the link. Multiplayer will be added in the next version. Updates from v0.3: V200 and 92+ bug fixes, an extra life was added, plus a problem with the ESC key detection was fixed. Still no multiplayer, though it's partially done. | No |
| Duke 68k | asm89 | Malcolm Smith | 2003-01-21 00:00:00 | This is the full major version v1.0 of Duke 68k, developed by JEsystems and Stephan Effelsberg. It includes a complete 11-level episode, a boss level, a mid-episode "mini-boss" level, water and swimming, lifts, dazzling heights, falling damage, weapon powerups, a HUD, and much more! Version v1.0 adds the full episode, sound, an intro toggle, a config file, finishing touches, and well-commented and quite structured code. This game requires 159,850 available bytes of RAM to run. v1.01 adds Voyage 200 support, and v1.02 reconfigured v200 keys and fixes a bug. Note: Check the Readme file under the [Duke] folder for the Voyage 200 keys. | No |
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